The premise of this video game is easy to understand: there is a delimited location, like an extermination camp, where your main mission is to arrive at dawn without a scratch. Not everything is rosy. It takes, of course, the presence of a nemesis, an enemy that intends to end our lives, very violent, although to tell the truth a motivation is missing: why does he want to do such a thing?
Lacking a custom-made story, the video game “Dead by Daylight”, focused on an online multiplayer section, it has little girl, the truth, and the game modes are limited to two concepts, being a potential victim or being the crusher. Being one or the other conditions the style of play, the grace of the game.
In third person perspective, the survivor is part of a group of four. These, their main mission, must deactivate a series of generators to which you have to spend some time -around an endless minute- to do so and, finally, flee from the plot. If not, you will most likely fall into their trap.
This asymmetrical horror video game, however, offers a great freedom of movement in the sense that the characters are open to anything, that is, to hide, run, try to mislead the enemy. Each character, as the user gains experience, gains improvement points and unlocks new items, weapons, and outfits. The characters, seven types in all, must take advantage of the environment to hide and be stealthy.
To do this, the player can hide in cabins, pull cover so as not to be exposed to the enemy’s field of vision, deactivate some traps and, if necessary, be a good companion, that is, help others if they have been caught in the clutches of the terrible villain. Fortunately, scattered throughout the location there are special objects that serve, among other things, to obtain advantages in the face of survival.
The killers, meanwhile, are divided into six categories, ranging from a powerful “slasher”, witch, something paranormal. Being in his skin entails be violent and have carte blanche to brutalize the innocent. In fact, this approach can be observed carefully when one of our colleagues has fallen into the nets of terror. Right there doubts arise as to whether to go help him or, on the contrary, think of oneself and do nothing. And be careful where you step since the murderer can be where you least expect it.
That is precisely the great achievement, making you feel that your life is hanging by a thread. In that sense, the tension that reverts can be assessed, at least in the first hours of the game, since it decreases as we spend more time on it. To prevent one from memorizing the locations of these generators, for example, scenarios are randomly generated.
From the perspective of this, in the first person, his main objective is to kill all the others before the established time is up. In games of five or ten minutes one can feel the danger in his flesh, although it is not an adventure that is accompanied by psychological fear or unlimited terror. Everything revolves around a rather superficial survival. The action is carried out almost exclusively by the murderer.
And a little more. That is his usual problem, how repetitive it is once inside. More objectives, more attributes and elements are missing. It stays halfway in what would have to be a powerful crossover of horror in the style of “Friday the 13th” and films of the “eighties” genre. The graphic design does not help either, very residual and below the expected level (it is poorly optimized in its version for desktop consoles), in addition to containing technical errors.
Available for: PlayStation 4, Xbox One, PC
Developer: Behavior Interactive