Homefront: The Revolution rushed to launch, according to one of its managers
Since its launch last May, Homefront: The Revolution has not received the expected criticism. Although the proposal worked in some aspects, there were many sections that the developers of Dambuster Studios did not have, neither the time nor the means to carry it out in a better way, a circumstance that has now been recognized by one of those responsible for the game.
Paul Nicholls, head of the marketing and brands area of Deep Silver, has spoken in a recent interview with the British portal MCV in this regard: “Great lessons have been learned with Homefront”. In his opinion, the team of developers “did a great job” but the quality of the product was, in some respects, insufficient: “You can see that currently quality is vital in the market,” he said.
The cause could simply be the haste to market the game when it had not yet been completely polished, or what is the same, “the time in which the product was released,” clarifies Nicholls. At the end of the day, let’s remember that Homefront: The Revolution has not stopped receiving patches to improve its performance, for example in the rate of images per second.
So that you remember the work of Dambuster Studios, we offer you some images of Homefront: The Revolution, in which you can appreciate its graphic section as well as many other aspects. Do you agree with the words of the person in charge of the title?