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  5. Test with us! – DeKor: Ride 3

Test with us! – DeKor: Ride 3

Test with us! – DeKor: Ride 3

The name Milestone has merged with mediocrity in recent years. When the well-known Milestone logo appears next to a game, players are prepared for a fair creation at best, but by no means do they think they are facing one of the defining gaming experiences of their lives. Ride 3 undoubtedly shows the effort to make the Italian team forget all this with its fans, but have they been successful? Well, that’s what I’m trying to find out now.

You’re in ninth place on the grid, the countdown has begun. You align your finger on the controller trigger – you know you need excellent grip at critical moments. The engines roar around you, and as the counter reaches zero, the race begins with a deafening bang. After just two hundred meters, the first turn comes, you still brake in the straight line, just enough to keep the back of your machine from sifting. Well before the bend, you tilt the engine, your head pulls just a few inches past the rock wall, and you’re already at the acceleration stage, where you stick your finger hard on the controller. The centrifugal force pushes you relentlessly towards the ledge of the chasm, but at the last minute you let the gas back in a bit, push the engine straight, and split it forward again at full throttle. You’ll be two places ahead of what your competitors don’t like, they’re trying to shut you down, but in the big effort, one huge one falls. You only see the flying engine out of the corner of your eye, but now you have to focus on something else. You crash into the engine tank and continue your way to the next turn at an alarming rate. That’s the feeling of racing in Ride 3.

Let’s pack everything!

Maybe I ran a little bit ahead in the paragraph above before we got on the engine, we have a lot to do, while we can also marvel at how much content awaits us in the game. We are moderately pleased to say that the menu has become sophisticated, tasteful and clean, but that in itself means nothing. Customizing our motor character is our first task, it seems to be something of a mandatory evil that we have to go through. We select the gender of our biker resignedly, the most sympathetic of some face types, and then our eyebrows run up appreciatively when we see that we can even adjust his driving style, but even the poses of waiting at the start line. Okay, that’s not so bad so far, but we also have to get dressed, and that’s when the first real “good morning” slap is worth: 107 boots, 109 gloves, 293 race clothes, and 328 helmets to choose from. We rarely say there’s too much of something in a game, but we can’t get rid of the idea that it’s still an exaggeration. At the same time, we feel more and more confident that we will be pampered here. We are not mistaken.

The Italians might be tired of always blaming their work on mediocrity and putting in Ride 3 everything you need for a racing game and a lot of everything. There is Quick mode right there, where you can race without a bet, run laps for a while, or take part in acceleration races. We can scale our knowledge in 30 locations around the world, and you can find several versions of some of these tracks.

In the menu we will also find the Livery Editor, where we can paint the engine and its parts and paste custom shapes to our liking. Engine tuning is also included, with a selection of no less than 500 components to set the optimum performance for us. Even laymen can grasp it, the game guides our hands nicely while tuning.

Let’s finally hit the engine

That’s not a bad thing so far – let’s think appreciatively, but after all, motorcycling is the point, so let’s start the career mode. Here, too, we have a nice menu, we can access the races by browsing motorcycle magazines, of which there are also plenty, almost 400 in total.

Before the race, of course, we have to choose an engine that we don’t get right away for our two beautiful eyes, but the pampering continues in this area as well, as we have over 200 engines at our disposal. When the game comes out, there will be only 206, but later a total of 230, as promised by Milestone, some of which will come in the form of free DLC.

In the first stage of the missions, we have the opportunity to get a license, where we learn how to take a turn, what the differences are between each category, how to use the front and rear brakes, why drifting or accelerating in a timely manner is useful. This section can be skipped, anyone who wants to can compete right away. There are a number of game modes in this area as well, there are timekeepers outside of smooth races, or where you have to overtake a specified number of opponents for a given amount of time. We can start in acceleration races, where everything depends on the right change, or in tournaments where we don’t have to win every race, all we have to do is get the desired result.

Before each race, we have the option to adjust the engine, which does not significantly change its behavior, but can be measured in tenths of a second. Here we can set in detail whether we want realistic physics or take some help, as well as how much our opponents can motor. The race can finally start, where we will face another surprise; the engine sounds are brilliant. But what comes next can change everything.

Physics and graphics

These two qualities determine how good the game really is. I haven’t found anything objectionable in physics, but at the same time I have to admit that I’m not the greatest expert in this field. What struck me was how human-like the characters behave, whether in the event of an accidental collision or a fall, we feel like they’re real motorcyclists. Although the bikes also behave surprisingly well, I didn’t trust my own opinion and I visited two of my biker friends asking them to play a few hours with Ride 3. At the end of my research, which cannot be called representative in the least, I received the answer from both of my helpers that physics and controllability could only be linked to serious malice. However, they were no longer so reconciled to the AI, I learned a number of new swear words while watching them throughout the game. NPCs tend to ignore where we are if they want to go exactly on the curve we’re coming to from the side. Luckily, they don’t come to us from behind, but it’s still the case that we have to think for them too.

However, the graphics were ambiguous. The immediate surroundings of the bikes, bikers and tracks are amazingly beautiful. At the same time, on many service buildings or on distant objects, it can be seen that the work was outsourced, as the end result is absolutely mixed. And spectators on the sidelines are downright illusion-destroying, and neither their looks nor their movements are worthy of a 2018 game. Some tracks are breathtaking while others are mediocre. The point – which is in front of our eyes – is always beautiful, just don’t look very far or off the field.

Overall, this game is an ode to motorcycling. We feel that Milestone is in love with motorcycles, motorcycling, and that feeling is passed on to us during the game. Ride 3 isn’t perfect, but it can’t be blamed at all on mediocrity. It has been called the best motorcycle game in many places, I put it a little more cautiously and say: In addition to the best racing games released this year, it can be put there with the greatest peace of mind.

Writer’s opinion:

With Ride 3, Milestone didn’t revolutionize motorbike games, but it did almost everything well. With perhaps the best adaptation of the motorcycling experience, Ride 3 has become a game that is not only for motorcycle lovers, but can also draw in those who have not been a fan of this genre so far.


+ Realistic physics
+ Lots of content
+ The graphics of the motors and bikers are excellent


– Little music
– Weak multiplayer
– Blurred graphics