Game director of Star Wars Jedi: Survivor Stig Asmussen gave an interview to The Guardian in which he talked about the development of the first part. As it turned out, the developers at Respawn weren’t allowed to make a game about the Jedi right away.
We wanted Fallen Order to be a third-person action-adventure, and we wanted a Jedi to play the lead role. This is where Lucasfilm tensed up. For them, the Jedi are the holy grail. I think that’s their main concern, with the possible exception of Baby Yoda. We had to earn this right. We had to go through the whole process. The studio didn’t like the idea of making a Jedi game and said, “Let’s reboot the story.” Let’s call the character a Force user.”
– Stig Asmussen
According to Asmussen, Lucasfilm suggested making a game about a bounty hunter or a smuggler as an alternative. However, the team insisted.
I told them they picked the wrong person for the job. I have a different experience, I worked on God of War. I’ve never worked on a shooter before, and that requires a different team. I might as well have been asked to do a race. Over time, we built so much trust that we eventually named the franchise Star Wars Jedi.
– Stig Asmussen
Star Wars Jedi: Survivor will be released on April 28th for PC, Xbox Series X/S and PS5.
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