Strauss Zelnick, CEO of Take-Two Interactive, was featured on Aarthi and Sriram’s podcast. During the conversation, the leader explained why it is difficult for studios to create sequels.
The problem with sequels, according to Zelnik, is the need to bring something new to the game, but at the same time not lose the main audience. He cited the Civilization and GTA series as examples.
Every time we release a new part of Civilization, the game is significantly different from the usual experience. And we are always nervous about how the audience will accept these changes. But the developers at Firaxis have the incredible ability to push the franchise forward without losing their audience.
I think Rockstar faces this challenge every time a new Grand Theft Auto game comes out. On the one hand, it has to be something you’ve never seen before. On the other hand, it should be the same GTA.
Rockstar’s answer is to simply strive for excellence. The team strives for perfection and we will achieve it.
— Strauss Zelnik
Speaking of GTA at 31:10:
According to a recent report from Take-Two, GTA 6 could be released between April 2024 and March 2025. During this period, the publisher expects to make a profit of $8 billion.
? Players share crazy builds in The Legend of Zelda: Tears of the Kingdom
- The actor, who may have played one of the main characters of GTA 6, cosplayed his character
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