You may not have thought about it, but in the universe of the Walking Dead Being a kid would really suck. Being a child in the real world? Cool as an icicle. You get home from school at about 3 in the afternoon, do your easy math homework, and then eat cookies and chips while watching cartoons or playing video games. But when the dead start hunting the living, it must be terrible to be a child.

All zombies are bigger and stronger than you, which is why you can’t shake them once they grab you, and the people you interact with are scared and sociopathic. This means that they will simply eat a child because they are crazy, or they will ignore it because they think they know better. In any other situation they’d be right, because kids are usually extremely stupid, but when you’re controlling Clementine, a little girl who has more experience killing the undead than pretty much any other human, things are a lot more complicated – and more interesting.

Clementine is loved by most of the people she meets All That Remains encountered, viewed as a burden. Whether she interacts with new characters or with the few that are out The Walking Dead: Season 1 remain, it is basically ignored. Being powerless and powerless in a game is a pretty new feeling and the whole thing has been implemented extremely well here, resulting in a start to the season that seems even darker than the first part of the first season.

All That Remains Basically plays exactly the same as the previous episodes, but Telltale found clever ways to make the quick-timer events work with the new heroine. Clem must rely on speed and stealth to avoid zombies, as she is not as physically strong or capable as Lee was. If she is grabbed by a zombie, she cannot simply press the A button repeatedly until she chops/kicks the attacker’s head off – she must try to push the zombie away and run away, or wriggle out of the grasp to escape can.

This does change the pace of the game significantly, but the differences aren’t so big that this episode will convert those who think Season 1’s gameplay was too boring. You’ll still be hitting the A button extensively and it still doesn’t offer the same level of control as in a game like The Last of Us. If you are one of those who think that… The Walking Dead Season 1 If you rely too heavily on QTEs, nothing about the new season will be able to convert you. With that said, I would like to point out that there are other changes to the formula that might change your mind. One important change comes to the dialogue, which makes up a large part of your interactions in the game world. When you talk to people, you can’t just be brutal, as was possible with Lee, but you have to think carefully about what kind of Clementine you want to be and use that idea as a gauge for how the young lady responds to the world . And since you probably haven’t played in too many games as a little girl, that means you’re in The Walking Dead Season 2 find themselves in a pretty unique situation.

Do you want to make people sad and remind them that you are a child? Do you want to be brutally honest and shock them with your knowledge? Do you want to stay quiet and let the adults find solutions? You’ll still have plenty of opportunities to make story-changing decisions, but they’ll do so in a way that makes more sense to Clementine. The decisions you made in Season 1 will occasionally play a role, but not an important one; characters will mention events from previous episodes in passing, indicating some connection with them, but not dependence on them. Telltale says this will change in coming episodes as more connections are revealed, but for now it looks like it should Season 2 Don’t rely too much on the decisions you made in Season 1.

I wasn’t sure what to think about that at first Telltale the players in Season 2 to step into Clementine’s tiny shoes, but after the first episode I’m convinced this was a good decision. The mechanics remain in Season 2 unchanged and everything seems familiar, but it offers a perspective that is usually ignored in post-apocalyptic games and that makes a pretty tired setting seem incredibly fresh (only the zombies are and remain the same old, rotting figures).

Note: There will only be a review once all parts of the second season have been released.

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Victor Torres

a knowledgeable individual with a deep passion for technology and Linux. After studying at Munich University of Applied Sciences, Victor embarked on a journey with Linux that spans over two decades. Since the late 90s, he has been immersed in the world of Linux, building and configuring Linux-based systems with expertise dating back to 1997. With a versatile skill set, Victor serves as a software engineer, sysadmin, and programming language enthusiast. Beyond his technical pursuits, he is an avid reader and a friend to animals worldwide. While unable to type with boxing gloves on, he excels as an amateur organizer and an insightful analyst, consistently seeking innovative solutions in the digital realm.

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