When I recently shared my own impressions of the Next.Gen version of Tomb Raider I was hoping that we would soon have the incredibly comprehensive and graphical comparison between the PS4 version and the Xbox One version of the game SamaGames Digital Foundry can be seen and read. And there he is already.

Yesterday the hardworking people published theirs first close look at the next-gen versions, focusing primarily on comparing frame rates. In the game play, the PS4 achieves an average of 50.98fps and the Xbox One an average of 29.84fps, although the frame rate fluctuates significantly more on the PS4. The frame rate on the Xbox One is significantly lower, but more consistent.

The very comprehensive article offers an insightful technical analysis as well as some theories as to why you should choose the Xbox One developer United Front Games decided to limit the frame rate while PS4 developers Nothing didn’t do this.

From Digital Foundry:

For Xbox One, we can only speculate, but we suspect that a lower overall performance resulted in even more noticeable judder were the game to remain unlocked – which would look really unattractive compared to the capped 30fps frame-rate we see in the final game. What’s curious from our perspective is that United Front Games on Xbox One would have benefited from a reasonably straightforward porting process from the original PC DirectX 11 code since both platforms use the same API, while Nixxes would have needed to translate the original PC version across to the PS4’s LibGNM API – not exactly a walk in the park based on this presentation from Ubisoft Reflections, who are handling the PS4 version of The Crew, ported across from the PC DirectX 11 codebase. Another development source we reached out to suggests that the DX11 ‘driver’ for the Xbox One still requires a lot of work.

If you are interested in more details, please read the complete report.

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Yaakov Clark

Yaakov Clark, a passionate professional with a wealth of experience in marketing and product management at MSG Corp since 2005. With a keen interest in the Internet of Things (IoT), Yaakov delves into extensive research and lectures on the subject, constantly seeking opportunities to apply its transformative potential. His expertise spans across IoT product development, encompassing hardware, firmware, and software. With over 10 years of experience in the IoT sphere, Yaakov has honed his skills as an organizer, certified bacon specialist, and friendly social media ninja. As a thinker, problem solver, and total food expert, he embraces his identity as a troubleshooter and music enthusiast, all while nurturing his love for the vast realm of the internet.

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